![]() You clearly didn't make an effort adapting yourself to Construct's timing model while you were whinging on their forums about the same thing, and this topic is an equally pointless redux of that. Tutorials are a window into those things, but you have to think specifically about how they reflect and use these basics instead of just copying the content. The most important part is learning the engine's language syntax, how it organizes resources and orchestrates in-game agents, and its timing and event model. RPG) or even a specific design feature (e.g. When you begin learning any game engine, the most important part is NOT "learning" how to make a game genre (e.g. If you don't find them helpful for what you are asking, it is because you used them incorrectly. Handle any substructure present in your Component.Ĭonvert the given String into an instance ofĬomponentLocation specific to your Tester.Click to expand.That is what timelines and sequences are designed to do. See the section on naming conventions below.Īdd assert methods to access attributes not readily availableĪdd a corresponding ComponentLocation implementation to Named the name of the Component subclass followed by "Tester".įor example, the testerĬlass is, and a testerĪ0NViewerTester.Īdd action methods which effect user actions. ![]() Extensions (testers forĪny Component subclasses not found in the JRE) must be in the in the java.awt or javax.swing packages) should be The IGNORED_METHODS set, since property-like methods are scannedįollowing are the steps required to implement a Tester object for a customĭerive from this class to implement actions and assertions specific toĪ given component class. Public boolean isRighteouslyIndignant(Component c) Īny non-property methods with the property signature, should be added to See JPopupMenuTester.getMenuLabels(Component). "property" might not be readily available or easily comparable, e.g. Property checks may also be implemented in cases where the component Normally theseĪssertions will be wrapped by an step if you want toĬause a test failure, or you can manually throw the proper failure Note that these assertions do not throw exceptions but rather return aīoolean value indicating success or failure. Public boolean assertBorderIsAtrociouslyUgly(Component c. Implemented in this class), or take a component as the first argument, and Which should return a location specific to the component in question.Īssertions are either independent of any component (and should be New class need only define the parseLocation(String) method, ![]() The ComponentLocation abstraction allows all derived testerĬlasses to inherit click, popup menu, and drag variants without having toĮxplicitly define new methods for component-specific substructures. Method parsing doesn't attempt to determine which identically-named method It is essential that the argument is of type Component if you useĪ more-derived class, then the actual invocation becomes ambiguous since ) public void actionPinchMe(Component c, ComponentLocation loc) Public void actionSpinMeRoundLikeARecord(Component c. Trigger are finished on return, or will be finished before any subsequentĪction methods generally represent user-driven actions suchĪs menu selection, table selection, popup menus, etc. scrolling a table cell into view before selecting it).Īll public action methods should ensure that the actions they Invoked, so you should only do synchronization with waitForIdle when youĭepend on the results of a particular event prior to sending the next one TheĪctionX methods will be synchronized with the event dispatch thread when ![]() ![]() These actions areĭistinguished by name, number of arguments, and by argument type. Script or directly from a hand-written test. The public actionXXX functions are meant to be invoked from a Which results are required for the action itself. Synchronization should be performed except when modifying a component for Methods inherited from areįor normal programmatic use within derived Tester classes. There are two sets of event-generating methods. UI objects such as windows, menus and menu bars throuh action methods.Īlso provides some useful assertions about properties of a Component. Provides basic programmatic operation of a Component and related Public class ComponentTester extends Robot SUMMARY: NESTED | FIELD | CONSTR | METHODĬlass ComponentTester All Implemented Interfaces: AWTConstants Direct Known Subclasses: ArrowButtonTester, ButtonTester, CheckboxTester, ChoiceTester, ContainerTester, ListTester, TextComponentTester ![]()
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